About This Game "Those who control the present, control the past. And those who control the past control the future."StorylineThat's what they say, anyway, but maybe they are wrong. Who knows?If you were able to go back in time and take the risk of changing everything you know, would you do it?"A Timely Intervention" is an innovative role-playing game featuring spectacular battle visuals, polished gameplay mechanisms, an intricate storyline and a cast of colourful characters.For the first part of the game, play as 2 separate parties, as the story goes back and forth between them. Each party has its own hopes and goals; when they meet can those be reconciled as they join forces? And how can they know what their choices will bring? Delve into a brand new world full of characters, secrets and possibilities.FeaturesCustomize your game to suit your preferencesChoose between visible and invisible enemiesIf you choose invisible enemies, vary the encounter rate from the menuChoose your difficulty level: Easy, Normal, Hard, Legendary. Be warned - it's called Legendary for a reasonChoose enable/disable mouse as often as you likeGeneral10 charactersFive characters in the active party to add strategic depthMany skills level up with use - how strong they are depends on you8-direction movement with mouse or keyboard17 side quests30 secret rooms to discover30+ hours of addictive gameplayFresh-looking enemies, dynamic battles, beautiful environments and charming musicThe "Common Man" team back for another epic of masterful storytellingMore games by Gemelle Gameshttp://store.steampowered.com/app/370670/The_Tale_of_a_Common_Man/http://store.steampowered.com/app/332390/Undefeated/ 7aa9394dea Title: A Timely InterventionGenre: Adventure, Casual, Indie, RPG, StrategyDeveloper:Aldorlea GamesPublisher:Aldorlea GamesFranchise:Gemelle SeriesRelease Date: 24 Mar, 2017 A Timely Intervention Full Crack [Patch] a timely intervention meaning. a timely intervention meaning. a timely intervention walkthrough. a timely intervention dragon age inquisition. a timely intervention dragon age inquisition. a timely intervention nationstates. a timely intervention game. a timely intervention fish counter. a timely intervention game. a timely intervention fish counter. steam a timely intervention. a timely intervention secret rooms. a timely intervention. a timely intervention walkthrough. a timely intervention. a timely intervention nationstates. a timely intervention secret rooms. steam a timely intervention Needs a stronger focus on waifus.Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.Pass.. Needs a stronger focus on waifus.Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.Pass.. Needs a stronger focus on waifus.Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.Pass.. Needs a stronger focus on waifus.Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.Pass.. Needs a stronger focus on waifus.Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.Pass. A few words about a new map - Suburbs: Zero Killed’s development is still going strong and is quite productive. Today, we bring you a new screenshot from the map that has already been teased on our Facebook and Twitter, Suburbs.The map is designed to force close quarter combat. With narrow alleyways and lots of corners to hide in, this map is both dynamic and tactical at its core. We can’t reveal much about the game mode yet, but it’s focused on fast-paced gameplay and low wait time for those of you that want to get right back into action.Stay tuned for more info, and be sure to follow us on Social Media - Facebook[facebook.com] and Twitter - to get more frequent updates.Happy holidays from the Zero Killed team,See you in 2018!. Release and Beta Dates Announced!: We are proud to announce that Zero Killed will be launching September 26th 2018 and that the closed beta will be starting on September 17th, 2018.If you haven't already, sign up for a chance to enter the closed beta at http://playzerokilled.com/betaCheck out the new trailer and get the glimpse of how professional Zeros behave in the Zone. The Data Access Point has been located, the Hacking Device is ready, the Attackers are in positions, and they are waiting for a signal. They need to execute the plan perfectly and swiftly... or die trying.https://www.youtube.com/watch?v=zH1IVfj-Sz0We are still working hard, but are excited to let you know the release date. We hope you have your reminders set up and a vacation day taken.See you soon - whether its the beta or the full release.Zero Killed team.. Early Access 0.9.0 changelog: These past few weeks have been filled with hard work to bring you guys the things you requested. We've got the usual fixes, we've got settings and scoreboards, and we've got bots.We present to you Zero Killed Early Access v0.9.0. Zero Killed Early Access is Live (EA 0.8.8d changelog): After much work, sweat and tears, we can finally let everyone play.Thanks to the feedback from the community we've pushed some major updates.The main thing we've added are dedicated servers, which are the reason that we had to delay the release (again) by a couple of days, but which also have enabled us to release simultaneously on the Oculus Store and Steam, which will bring a bigger playerbase to the game.This is an early access release though, so expect bugs. We are still working hard to bring you the best experience possible, and we are fixing bugs in order of their severity. You can read the changelog for the newest version (0.8.8d) below:Known issues: Voice chat is temporarily disabled for dedicated servers. Nicknames doesn’t work for a moment. We need to integrate Steam nicknames with Oculus nicknames. We want to do it asap if possible.Changes: Added Dedicated Server support, allowing for cross-play between the Oculus and Steam versions. Please choose your preferred server (USA/EU) in game. You can choose both, if you don’t care about lags over continent and want to play with more players. DOM-Suburbs is now available. Game will now reassign the host to a random player when the original host leaves, rather than migrating the host and restarting Big improvements to the hand alignment. It is still be a bit off so we await your feedback. We know that the second hand is a little bit to low, so using stock may be hard. It also depends on weapons, so some are close to perfect. Fixed the belt location for the left-handed mode. Left handed mode is now fully functional! Added blocked spawns for DOM gamemode, it still experimental so we need your opinion and feedback. Changed the effect of receiving damage, so now you can see much more while getting rekt. Greatly reduced the dark screen effect while colliding. We are planning on improving colliding with walls in the next patches. When you die, then death effect doesn’t cover HUD so you can see everything now. Added blocking regions to the Domination spawnpoints to prevent spawn killing. Miscellaneous fixes and visual improvements.. Early Access: The Zero Killed closed beta tests showed one thing clearly: the game has huge potential to become one of the best tactical VR shooters out there and closed beta gathered a really dedicated communitty willing to help us make that happen.That’s why we have decided not only to continue working with player on the title, but also to give everybody a chance to try out the game and share their feedback. This means that the game will move from closed beta to Steam Early Access on October 3rd this year. We feel that this is the best way of achieving what we've set out for. We want to create a truly immersive, comfortable and bug-free multiplayer experience.Zero Killed won't stay in Early Access forever, though. The game's new release date is November 30th.During EA we'll implement a bunch of features requested by the community during the closed beta. From the small things like the left-handed mode, to big changes - such as AI bots.If you want to get your hand at Zero Killed and see our improvement over time, there's still time to sign up for the beta on http://playzerokilled.com/betaThe beta will last until the early access release on October 3rdOriginally posted by Shigeru Miyamoto:. Wild West Saga: Idle Tycoon Clicker BUCK: Saturday Morning Cartoon Apocalypse 江湖求生 Ganghood Survival Zero Killed Early Access 0.9.2 changelog.: EA 0.9.2We are back with a really huge patch that overhauls the game. If you want to find more info and people to play with check those links:https://www.facebook.com/zerokilledgamehttps://twitter.com/zerokilledgamehttps://playzerokilled.com/discordChanges: Cross platform voice chat! Finally! Progression system! Gain levels, unlock weapons, items and skins! Brand new menus for map selection, settings, skins selection and more Over 300 bugs fixed Events to gather players in specific times. Bonus exp for playing during events! New, better way, to plant mines/ sonars etc. Improvements to grenades throwing. Weapons were balanced. Reworked reviving players. Zero Killed coming to Steam this September.: We are proud to announce that after a long time we can finally show you our annoucement trailer.Watch it here.The game will have its full release this September on Steam. Game will support HTC Vive and Oculus Rift hardware, so get your VR headset ready. PSVR release is planned for later date.You can find a lot of info on our store page.If you want to show us your support, please add Zero Killed to your wishlist.https://store.steampowered.com/app/645930/Zero_Killed/Also, we have a brand new website at http://playzerokilled.com/. Hotfix EA 0.8.9.: We are working hard on the game to do not let down the people who see great potential in the game. We are now pushing some important fixes after 2 days of work and many more are coming at the end of the week. Stay tuned!EA 0.8.9d Added support for player nicknames on Steam and Oculus Store. No more random PC names! Fixed servers hanging from time to time. Because of this many people couldn't play, as the game connected them with server hanged. Now it is working correctly. Added destructibles to Suburbs map. Fixed disappearing ladders. Damn ladders. Also we’ve disabled hand collision with ladders so it’s much easier to climb. Region menu is no longer rendering over the top of your hands. Increased Domination and Tournament HUD size, so you can see much better. Domination spawn blockers are now working much better (you can shot through them, but cannot move through them). Domination kills give +50 points for your team. Moved spawn points a little bit on Nuclear so it’s more balanced and harder to spawnkill. Minor fixes in connecting to server, should fix problem with people connecting to empty server while there are ones with players available.. Early Access 0.9.1 changelog: EA 0.9.1We keep going with another update and we want to keep pushing them every monday, so there is always something new weekly.Also we've increased our activity on facebook and twitter. If you want to read some tips about the game or about things we are working on then check outhttps://www.facebook.com/zerokilledgamehttps://twitter.com/zerokilledgameChanges: Maps now have lighting scenarios. Each map has a different lighting depending on the gamemode. We’ve heard complaints about colour pallete of the game, so this change should improve your experience significantly.Added a placeholder in-game menu to let you leave the match without closing the game. Activated by Y button on Oculus controller and Left controller’s menu button on HTC Vive controller.Fixes to performance in Main Menu.Domination now has only one round, and its time is decided on a per-map basis.Fixed some of the performance issues on Suburbs.Fixed holo sight floating out of frame. Fixed problems with player stuck in mid-air without a character.Scoreboard now shows knocked-down and dead players.Domination control zones now have a new VFX.Extended loadout selection duration.Rotation can now be disabled in main menu.Bots now listen to noises. This make them smarter, stronger, faster.Fixed bots sometimes not seeing people when their stomach was covered. I know it sounds peculiar. Programming.Known issues / extra comments:Voice chat is disabled but should be ready in week or so, we have to write it from scratch to work between both platforms.Bots are available only in Evasion, so remember to choose this gamemode.Offhand pose is clipping through the weapon sometimes. Workaround is to drop the weapon on the ground and pick it back up.
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